The Ninja Suffragette

  • gamer dweebs:if you don't like the game, why don't you just make your own version? That way I can ignore it, downvote it, talk shit about it, roll my eyes when people talk about it, refuse to play it, badmouth the person who made it, steal it, play five minutes of it, write a passive aggressive jemble review about it, then pretend it was some infallibly neutral and objective invisible hand of the market that caused it to fail, then use it as an example of what happens when people don't do what I want

The End of Gamers

dangolding:

The last few weeks in videogame culture have seen a level of combativeness more marked and bitter than any beforehand. 

First, a developer—a woman who makes games who has had so much piled on to her that I don’t want to perpetuate things by naming her—was the target of a harassment campaign that attacked her personal life and friendships. Campaigns of personal harassment aimed at game developers are nothing new. They are dismayingly common among those who happen to be women, or not white straight men, and doubly so if they also happen to make the sort of game that in any way challenge the status quo, even if that challenge is only made through their very existence. The viciousness and ferocity with which this campaign occurred, however, was shocking, and certainly out of the ordinary. This was something more than routine misogyny (and in games, it often is routine, shockingly). It was an ugly spectacle that should haunt and shame those involved for the rest of their lives.

It’s important to note that this hate campaign took the guise of a crusade against ‘corruption’ and ‘bias’ in the games industry, with particular emphasis on the relationships between independent game developers and the press.

These fires, already burning hot, were further fuelled yesterday by the release of the latest installment in Anita Sarkeesian’s ‘Tropes vs. Women in Video Games’ video series. In this particular video, Sarkeesian outlines “largely insignificant non-playable female characters whose sexuality or victimhood is exploited as a way to infuse edgy, gritty or racy flavoring into game worlds. These sexually objectified female bodies are designed to function as environmental texture while titillating presumed straight male players.” Today, Sarkeesian has been forced to leave her home due to some serious threats made against her and her family in response to the video. It is terrifying stuff.

Taken in their simplest, most basic form, a videogame is a creative application of computer technology. For a while, perhaps, when such technology was found mostly in masculine cultures, videogames accordingly developed a limited, inwards-looking perception of the world that marked them as different from everyone else. This is the gamer, an identity based on difference and separateness. When playing games was an unusual activity, this identity was constructed in order to define and unite the group (and to help demarcate it as a targetable demographic for business). It became deeply bound up in assumptions and performances of gender and sexuality. To be a gamer was to signal a great many things, not all of which are about the actual playing of videogames. Research like this, by Adrienne Shaw, proves this point clearly.

When, over the last decade, the playing of videogames moved beyond the niche, the gamer identity remained fairly uniformly stagnant and immobile. Gamer identity was simply not fluid enough to apply to a broad spectrum of people. It could not meaningfully contain, for example, Candy Crush players, Proteus players, and Call of Duty players simultaneously. When videogames changed, the gamer identity did not stretch, and so it has been broken.

And lest you think that I’m exaggerating about the irrelevance of the traditionally male dominated gamer identity, recent news confirms this, with adult women outnumbering teenage boys in game-playing demographics in the USA. Similar numbers also often come out of Australian surveys. The predictable ‘what kind of games do they really play, though—are they really gamers?’ response says all you need to know about this ongoing demographic shift. This insinuated criteria for ‘real’ videogames is wholly contingent on identity (i.e. a real gamer shouldn’t play Candy Crush, for instance).

On the evidence of the last few weeks, what we are seeing is the end of gamers, and the viciousness that accompanies the death of an identity. Due to fundamental shifts in the videogame audience, and a move towards progressive attitudes within more traditional areas of videogame culture, the gamer identity has been broken. It has nowhere to call home, and so it reaches out inarticulately at invented problems, such as bias and corruption, which are partly just ways of expressing confusion as to why things the traditional gamer does not understand are successful (that such confusion results in abject heartlessness is an indictment on the character of the male-focussed gamer culture to begin with).

The gamer as an identity feels like it is under assault, and so it should. Though the ‘consumer king’ gamer will continue to be targeted and exploited while their profitability as a demographic outweighs their toxicity, the traditional gamer identity is now culturally irrelevant.

The battles (and I don’t use that word lightly; in some ways perhaps ‘war’ is more appropriate) to make safe spaces for videogame cultures are long and they are resisted tempestuously, but through the pain and suffering of people who have their friendships, their personal lives, and their professions on the line, things continue to improve. The result has been a palpable progressive shift.

This shift is precisely the root of such increasingly violent hostility. The hysterical fits of those inculcated at the heart of gamer culture might on the surface be claimed as crusades for journalistic integrity, or a defense against falsehoods, but—along with a mix of the hatred of women and an expansive bigotry thrown in for good measure—what is actually going on is an attempt to retain hegemony. Make no mistake: this is the exertion of power in the name of (male) gamer orthodoxy—an orthodoxy that has already begun to disappear.

The last few weeks therefore represent the moment that gamers realised their own irrelevance. This is a cold wind that has been a long time coming, and which has framed these increasingly malicious incidents along the way. Videogames have now achieved a purchase on popular culture that is only possible without gamers.

Today, videogames are for everyone. I mean this in an almost destructive way. Videogames, to read the other side of the same statement, are not for you. You do not get to own videogames. No one gets to own videogames when they are for everyone. They add up to more than any one group.

On some level, the grim individuals who are self-centred and myopic enough to be upset at the prospect of having their medium taken away from them are absolutely right. They have astutely, and correctly identified what is going on here. Their toys are being taken away, and their treehouses are being boarded up. Videogames now live in the world and there is no going back.

I am convinced that this marks the end. We are finished here. From now on, there are no more gamers—only players.


The Daily Mail is now publishing government-sponsored articles. →

I realise that The Daily Mail is not exactly the first place most of us go for journalistic integrity, but all the same I feel this sets a worrying precedent.

(Source: hellotailor)


In the 1890s, when Freud was in the dawn of his career, he was struck by how many of his female patients were revealing childhood [sexual] victimization to him. Freud concluded that child sexual abuse was one of the major causes of emotional disturbances in adult women and wrote a brilliant and humane paper called “The Aetiology of Hysteria.” However, rather than receiving acclaim from his colleagues for his ground-breaking insights, Freud met with scorn. He was ridiculed for believing that men of excellent reputation (most of his patients came from upstanding homes) could be perpetrators of incest.
Within a few years, Freud buckled under this heavy pressure and recanted his conclusions. In their place he proposed the “Oedipus complex,” which became the foundation of modern psychology… Freud used this construct to conclude that the episodes of abuse his clients had revealed to him had never taken place; they were simply fantasies of events the women had wished for… This construct started a hundred-year history in the mental health field of blaming victims for the abuse perpetrated on them and outright discrediting of women’s and children’s reports of mistreatment by men.

― Lundy Bancroft

(via proletarianprincess)

read this carve it into your brains permanently etch it into your skulls r e a d  t h i s

(via miss-mizi)

(Source: womensliberationfront)


iamprogress:

"I think every woman at one point or another in their life has been called a bitch. For a long time I had a real problem with that word, I didn’t like it and I thought it was derogatory. But I’ve gotten to a place now where I’ve made a lot of peace with it. It’s been so overused and made to seem so derogatory towards woman that I’ve adapted it into an empowering feeling for myself. If I’m a bitch then I’m a bitch, if that’s what an assertive woman is to you. So I’ve sort of adapted it as a badge of honor."

(Source: therealxtina)


chantelbrenna:

squidsqueen:

What makes me so happy about this is that she isn’t telling you you must love your body or that you are obligated to. She saying you have permission to. And that’s important, because there are a lot of reasons why people have trouble with self-love.  But the idea that you aren’t supposed to love your body, that you aren’t allowed to for whatever reason, needs to be crushed. If you can’t love you body right now, if your body causes you pain or disphoria or distress, you aren’t required to love it. But you are ALLOWED to. You are entitled to the chance to make peace with your body, if you ever reach a point where you are ready to. No one else should be trying to stop you.

Sometimes I see or read things, and I didn’t realize that I needed them until they are two GIFs of Nicki Minaj and some amazing commentary that come across my dash and I instantly burst in to tears and feel a weight lifted off my chest.

(Source: beyxnika)


When you are 13 years old,
the heat will be turned up too high
and the stars will not be in your favor.
You will hide behind a bookcase
with your family and everything left behind.
You will pour an ocean into a diary.
When they find you, you will be nothing
but a spark above a burning bush,
still, tell them
Despite everything, I really believe people are good at heart.

When you are 14,
a voice will call you to greatness.
When the doubters call you crazy, do not listen.
They don’t know the sound
of their own God’s whisper. Use your armor,
use your sword, use your two good hands.
Do not let their doubting
drown out the sound of your own heartbeat.
You are the Maid of Untamed Patriotism.
Born to lead armies into victory and unite a nation
like a broken heart.

When you are 15, you will be punished
for learning too proudly. A man
will climb onto your school bus and insist
your sisters name you enemy.
When you do not hide,
he will point his gun at your temple
and fire three times. Three years later,
in an ocean of words, with no apologies,
you will stand before the leaders of the world
and tell them your country is burning.

When you are 16 years old,
you will invent science fiction.
The story of a man named Frankenstein
and his creation. Soon after you will learn
that little girls with big ideas are more terrifying
than monsters, but don’t worry.
You will be remembered long after
they have put down their torches.

When you are 17 years old,
you will strike out Babe Ruth and Lou Gehrig
one right after the other.
Men will be afraid of the lightening
in your fingertips. A few days later
you will be fired from the major leagues
because “Girls are too delicate to play baseball”

You will turn 18 with a baby on your back
leading Lewis and Clark
across North America.

You will turn 18 
and become queen of the Nile.

You will turn 18 
and bring justice to journalism.

You are now 18, standing on the precipice,
trembling before your own greatness.

This is your call to leap.

There will always being those
who say you are too young and delicate
to make anything happen for yourself.
They don’t see the part of you that smolders.
Don’t let their doubting drown out the sound
of your own heartbeat.

You are the first drop of a hurricane.
Your bravery builds beyond you. You are needed
by all the little girls still living in secret,
writing oceans made of monsters and
throwing like lightening.

You don’t need to grow up to find greatness.
You are stronger than the world has ever believed you to be.
The world laid out before you to set on fire.
All you have to do
is burn.

For Teenage Girls With Wild Ambition and Trembling Hearts, Clementine von Radics (via clementinevonradics)